Headed to Caer Dineval for Real
Objective:
- Head to Caer Dineval for 202204241638 - The Cult In Caer Dineval
- Also follow up with 202204241635 - The Duergar Problem while up there
Encounter:
- Arrive at Caer Dineval
- Ferry has been stopped and residents are upset that they can't get imports from Goodmead
- We tried to get a rest at the The Uphill Climb which is the local tavern
- The Uphill Climb said they were full for the night even though they didn't look like they were actually full
- King and Zaas are going back in to the The Uphill Climb, invisible and as a different looking person
- Zaas talks with the bartender, and he says they aren't getting much travel right now and there isn't a lot of work right now even at the dock
- According to Roark, the speaker of Caer Dineval has fallen ill, and it's not something he wanted to elaborate on more
- King notes that even the locals don't seem to be straying out
- Roark whispers to Zaas it's not safe, and we really shouldn't stay here
- There's something going on at the keep
- Zaas sees there are some heavy footprints outside of the inn, they are of dwarven make
- The footprints head west and skirt the edge of town
- We follow the footprints
- King notes a jet black, shiney, lump of rock, very familiar, looks similar to the weapon Sulk picked up, made out of Chardalyn.
- The footprints take a few alleyways into the town, leading to The Dinev's Rest which is an old inn and has been out of business for some time
- Don't see any thieves cant nearby
- Do see writing in Undercommon, a few symbols, but not everything is familiar
- It's the Duergar language
- Sam sees 2 individuals, hear 2 others inside
- They are heavily armored
- They have a large stack of Chardalyn
- Zaas, Sulk, and Zari push in the front door
- Sam and King flank and get a sneak attack round on the guys
- We find piles of Chardalyn
Timeline
202207162303 - Into the Cave of the Berserkers <--> 202209032141 - The Chardalyn Pile